CAPEC™ 427: Influence via Psychological Principles

Description

The adversary shapes the target's actions or behavior by focusing on the ways human interact and learn, leveraging such elements as cognitive and social psychology. In a variety of ways, a target can be influenced to behave or perform an action through capitalizing on what scholarship and research has learned about how and why humans react to specific scenarios and cues.

Source: CAPEC™ 427

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OWASP Cornucopia

OWASP Cornucopia is a mechanism in the form of a card game to assist software development teams identify security requirements in Agile, conventional and formal development processes. It is language, platform and technology-agnostic, and is free to use. OWASP Cornucopia is licensed under the Creative Commons Attribution-ShareAlike 4.0 license, so you can copy, distribute and transmit the work, and you can adapt it, and use it commercially, but all provided that you attribute the work and if you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar licence to this one.

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